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Ashes of Mankind

EMPIRES

Ashes of Mankind · Volume I

EMPIRES

The Corporate Strategy MMO · On-Chain · Playable Now

An idle MMO and corporate strategy game inside the Ashes of Mankind universe. You are a Freelancer, technically free, practically owned by The Consortium. The Consortium leases the land, emits the order permits, taxes what you produce.

Your job is to carve a piece out of that system.

The Charter Begins Below
The Consortium · Edict the First

“We do not promise equality. We deliver order.
We do not offer democracy. We provide prosperity.”

Posted at every Deployment Bay on Ortus

One economy.
Two games. Both real.

EMPIRES is where the economy gets made. CITADELS is where the economy gets consumed. Manufactured by a Corporation on Ortus, sold to a Revenant who needs it on Floor 14 tonight.

I Where it is made EMPIRES Idle MMO. Corporate strategy. Resource extraction, research, manufacturing. The forge that supplies the war upstairs. Live · First Playable
II Where it is consumed CITADELS AAA tactical extraction FPS. 330,000m² of indoor warfare in the towering Citadel above Ortus. Where the goods get used or lost. Pre-Access · Wishlist Open

Both running asynchronously · whether you are logged in or not

Interactive · The Operator's Ascent See how the loop actually compounds, stage by stage. Walk all six: Exploration, Mining, Refining, Assembly, Trading, Corporations, and the choice at every rung: work the asset, or own it. Begin the Ascent

Carve a piece.
Keep the yield.

The Charter is free to sign, what you do after that decides what it pays. Three ways the economy tips toward the people who actually build the place.

i.

Value in,
reward out.

In EMPIRES, you earn rewards by adding value to a multi-layered economy, one that sustainably generates revenue by serving the demands of players from CITADELS.

Multi-Layered Economy
ii.

Make what
they wear.

CITADELS boasts a near-unrivalled level of cosmetic customisability, an enticing opportunity for EMPIRES players who produce in-game items to earn a share in the revenue potential.

Revenue Share · Cosmetics
iii.

Fly your
banner.

For gaming guilds and eSports teams, the Corporation path offers a uniquely cooperative experience, a platform to promote your brand through community engagement or the production of branded in-game assets.

Guilds · eSports

Six ways to carve
a piece out of the system.

A Freelancer is whatever they decide to be. Run a single bay and check in once a day. Or stack every layer until you're voting on acquisitions.

Idle Operator

The Bay

Buy a Deployment Bay, drop in an Autonomous Extraction Vehicle, let Unbiquadium accumulate while you sleep. Five minutes a day is enough. The chassis the entire game is built on.

Floor cost · 1 Bay + 1 AEV MK I
Landowner

The Survey

Bid on land at the next Consortium auction. Prospect it. Discover what is underneath, and what nobody else knows is underneath. Patient money's path.

Floor cost · 1 Land Parcel · Tier-Iron+
Researcher

The Center

Open a Research Center. Stake $ASH. Discover order permits nobody else has. Outcomes are governed by verifiable on-chain randomness, the same dice you roll, we roll.

Floor cost · Research Center license
Manufacturer

The Forge

Build a Forge. Manufacture weapons, armor, modules. List Order Permits. Get paid every time a CITADELS Revenant uses your gear to survive, and again when they need a new one.

Floor cost · Forge charter + 1 order permit
Executive

The Corporation

Form a Corporation. Recruit shareholders. Set tax rates. Vote on acquisitions. Pay dividends. Or join one and let someone else carry the admin while the dividends still hit.

Floor cost · Multi-sig deposit · 3 founders
Trader

The Floor

Arbitrage between Unbiquadium, $ASH, and CITADELS Credits. Order Permit licenses. Forge contracts. Bullion lots. Settle every position on-chain. No special permission required.

Floor cost · A wallet and a hunch

Everything begins
as matter pulled from Ortus.

Seven raw extracts feed the economy. Two refined goods carry it. The Unbiquadium spine, element 124, is what the upstairs war is fought over.

Sort
Symbol Resource Function Rarity

Five marks. One vocation.
And the exploratory one.

The AEV is the chassis on which Empires are built. The AXV is the chassis that breaks the rules, whatever you bolt on, it becomes. Modules decide that.

AEV MK I
AEV-01 · ROUGHNECK
Class · Entry Extraction

AEV · MK I

Roughneck-Class

The chassis on which a thousand small fortunes have been built. Modest yield, trivial maintenance, forgives the inexperienced. Issued to every Freelancer who walks out of the Registry with ink still drying on their charter.

UBQ Yield
×1.0
Slots
2 modules
Upkeep
Low
AEV MK II
AEV-02 · DRAYHAULER
Class · Mid Extraction

AEV · MK II

Drayhauler-Class

Heavier frame, larger hopper, an honest set of arms on it. Where the MK I asks polite questions of the soil, the MK II makes assertions. Standard issue for second-tier Bays once the lease compounds.

UBQ Yield
×1.8
Slots
3 modules
Upkeep
Medium
AEV MK III
AEV-03 · PILLARBREAKER
Class · Deep Extraction

AEV · MK III

Pillarbreaker-Class

Treaded, armored, geared for veins the surveyors flagged as deep. First mark with serious multi-resource intake, Aurelium becomes a realistic line on the ledger. The chassis where most Corporations find their footing.

UBQ Yield
×2.6
Slots
4 modules
Multi-res
Yes
AEV MK IV
AEV-04 · SOVEREIGN
Class · Heavy Extraction

AEV · MK IV

Sovereign-Class

The vehicle a Corporation pays to be seen with. Heavy hauler, deep-vein optimized, with diagnostic uplink to the Forge so what it pulls is logged the instant it surfaces. Approved for Tier-Gold land.

UBQ Yield
×3.8
Slots
5 modules
Tier
Gold
AEV MK V
AEV-05 · SEQUENCER
Class · Apex Extraction

AEV · MK V

Sequencer-Class

Flagship line. Crewless. Order Permit-locked. The kind of machine that retires its Bay in eighteen months and pays a dividend in twenty-four. There are not many. The Consortium prefers it that way.

UBQ Yield
×5.4
Slots
6 modules
Run state
Continuous
AXV MK I
AXV-01 · EXPLORATION
Class · eXploration Frontier

AXV · MK I

eXploration-Class

Not an Extraction Vehicle. An eXploration one. The AXV doesn't queue at a Deployment Bay, it goes where nothing has been surveyed and comes back with answers the Consortium hasn't priced yet. Module-driven, high-risk, order permitly overpowered.

Yield
Variable
Slots
Module-defined
Risk
Frontier
Mythic · Order Permit-Locked
Beowulf Hearth engine Beowulf Hearth Engine · Slot I
Transcendent · One per cycle
Prometheus engine Prometheus Engine · Slot I
AXV · ENGINE ORDER PERMITS
Modules · AXV Engine Slot

Order Permits · Live

What the chassis becomes

Modules are crafted at the Forge against an Order Permit, and bolt onto far more than engines, a drill for a mine, a hauler module for an AEV, an engine for an AXV. Each asset class takes its own. These two are the apex engine order permits: Beowulf burns long and quiet, for Researchers who want their AXV back, and Prometheus is the order permit the Consortium could not unmake.

Beowulf Output
+220% range
Prometheus Output
+480% intake
Slot
Engine · I

Multi-sig DAOs
in the body of a Corp.

Cooperation inside the Corporation. Conflict between Corporations. Both running simultaneously, asynchronously, whether anyone is logged in or not.

Structure built for guilds. Designed for nights you'd rather not log in.

A multi-signature entity with a treasury, governance, and a dividend schedule. The Forge → Order Permit pipeline is structurally a guild revenue stream.

i.

Recruit and admit shareholders. Public charter or invitation. Cap table is on-chain, no one shows up later claiming they were always promised something.

ii.

Vote on acquisitions and dissolutions. Multi-sig is the floor. Quorum and weights are tunable. Every motion has a hash.

iii.

Pay dividends, on schedule. $ASH, Unbiquadium, CITADELS Credits, Aurelium. Distributions execute the moment quorum lands.

iv.

Or join one and skip the admin. Most Freelancers do. The work pays whether your name is on the charter or further down the list.

Fair, because
we don't trust us either.

We've watched too many project tokens bleed out for eighteen months while a team kept emitting more. Running the entire economy on-chain isn't a marketing line, it's an admission. We don't get to peek at the rules either.

i.

100% on-chain economy.

Every consequential action, every land prospecting outcome, every research discovery, every dividend, every vote, is settled on a public ledger. Auditable by anyone who cares to.

Verifiable · Public
ii.

Zero-knowledge fog of war.

Your Corporation's private intelligence, yields, research in flight, vault reserves, is hidden without trusting a centralised server. Competitors can't peek. We can't either.

ZK Proof · Private
iii.

Anchored in real bullion.

Kinesis-issued tokenised gold and silver sit alongside the native resources. Part of what flows through is backed by physical metal, externally priced, not a number we made up.

Kinesis · RWA
IX The Sister Game

Your gear gets used
on Floor 14 tonight.

CITADELS is the AAA tactical extraction FPS the rest of the economy feeds. A 330,000m² indoor warzone in the Citadel above Ortus, run by a rogue AI called GRIM. Three-player squads. Modular weapons. Real consequences.

Every rifle a Revenant carries up there was forged here. Your Forge. Your Order Permit. Your dividend notification when they survive, or when they need a new one tomorrow.

Provision for
the long game.

Free play always opens a Bay, these don't replace that. They fund the operators who'd rather not start from zero, and grant standing in the Citadel above. Released in three waves; the early allotment is the scarce one, and it does not return.

Early Adopter Allotment Granted before launch · does not return
Early Adopter
AEV MK I · Early Adopter livery
AEV · MK I, Common Roughneck-Class, bearing the Early Adopter tag
Founder's Manifest

Sign early.
Carry it forever.

Every Charter opened before EMPIRES launches is marked a founder's, and carries this allotment on top of whatever pack it rides in on. The window does not reopen, and the title is one you cannot earn later.

Early Adopter Title Identity
Early Adopter Portrait Cosmetic
Early Adopter Discord Role Community
Always first on pre-sales & whitelists Priority
Lifetime discount on the Battlepass Lifetime
CITADELS Founder's Bandana CITADELS Cosmetic
Sealed at launch · XXVII · January · MMXXVII
Empires Provisions Operating capital · Ortus
Empires Standard
$19.99

Entrepreneur Pack

A bay, a charter, and enough float to outlast your first lease. Where most operators begin.

Units released · by wave
4,000Wave I
5,000II
6,000III
Acquire
Empires Standard
$49.99

Industrialist Pack

Working capital for an operator who intends to compound. Enough to scale past a single bay.

Units released · by wave
2,500Wave I
3,000II
3,600III
Acquire
Dual Bundles Standing across both games
Dual Alpha 1
$99.99

Revenant Bundle

Standing in both halves of the economy, plus Alpha 1 ingress to the Citadel above Ortus.

Units released · by wave
2,000Wave I
2,500II
3,000III
Acquire
Dual Alpha 0
$249.99

Ascendant Bundle

The earliest door into CITADELS. Alpha 0, Floor access before it opens to anyone else.

Units released · by wave
800Wave I
1,000II
1,200III
Acquire
Mystery Caches Sealed · drawn at random
Mystery Random
$4.99

Cosmetic Cache

A sealed crate of livery, finishes, and plate. What surfaces is the Consortium's choice, not yours.

Units released · by wave
15,000Wave I
20,000II
25,000III
Acquire
Mystery Random
$9.99

Tech Cache

Sealed modules and order permits, drawn at random. The same dice you roll, we roll.

Units released · by wave
8,000Wave I
10,000II
12,000III
Acquire

Prices in USD · settled on-chain at checkout · playempires.com/sales

Signature Required

Open the Charter.
Open a Deployment Bay.

One click. Free. In a browser. The door is open, and being early actually counts here.

Begin at playempires.com Browser · Phone · Laptop · Anywhere